Cantore Arithmetic is able to delve: D.N.A. is achievable in word to The Living Bible probability goes to Dr. David Jeremiah and David Attenborough!
The basis is the booth that takes pictures at Playland at Fisherman’s Wharf as that is the appearance. Land that film and turn the D.N.A. is booth to what will lead to the Tower of Babel as the key: Mind.
You searched for
"BOOTH" in the KJV Bible
2 Instances - Page 1 of 1 - Sort by Book Order - Feedback
- Job 27:18chapter context similar meaning copy save
- He buildeth his house as a moth, and as a booth that the keeper maketh.
- Jonah 4:5chapter context similar meaning copy save
- So Jonah went out of the city, and sat on the east side of the city, and there made him a booth, and sat under it in the shadow, till he might see what would become of the city.
You searched for
"BOOTHS" in the KJV Bible
7 Instances - Page 1 of 1 - Sort by Book Order - Feedback
- Leviticus 23:42chapter context similar meaning copy save
- Ye shall dwell in booths seven days; all that are Israelites born shall dwell in booths:
- Nehemiah 8:17chapter context similar meaning copy save
- And all the congregation of them that were come again out of the captivity made booths, and sat under the booths: for since the days of Jeshua the son of Nun unto that day had not the children of Israel done so. And there was very great gladness.
- Nehemiah 8:14chapter context similar meaning copy save
- And they found written in the law which the LORD had commanded by Moses, that the children of Israel should dwell in booths in the feast of the seventh month:
- Genesis 33:17chapter context similar meaning copy save
- And Jacob journeyed to Succoth, and built him an house, and made booths for his cattle: therefore the name of the place is called Succoth.
- Leviticus 23:43chapter context similar meaning copy save
- That your generations may know that I made the children of Israel to dwell in booths, when I brought them out of the land of Egypt: I am the LORD your God.
- Nehemiah 8:15chapter context similar meaning copy save
- And that they should publish and proclaim in all their cities, and in Jerusalem, saying, Go forth unto the mount, and fetch olive branches, and pine branches, and myrtle branches, and palm branches, and branches of thick trees, to make booths, as it is written.
- Nehemiah 8:16chapter context similar meaning copy save
- So the people went forth, and brought them, and made themselves booths, every one upon the roof of his house, and in their courts, and in the courts of the house of God, and in the street of the water gate, and in the street of the gate of Ephraim.
Photo booth
This article needs additional citations for verification. (May 2011)A photo booth is a vending machine or modern kiosk that contains an automated, usually coin-operated, camera and film processor. Today, the vast majority of photo booths are digital.
History
The patent for the first automated photography machine was filed in 1888 by William Pope and Edward Poole of Baltimore. The first known really working photographic machine was a product of the French inventor T. E. Enjalbert (March 1889). It was shown at the 1889 World's Fair in Paris. The German-born photographer Mathew Steffens from Chicago filed a patent for such a machine in May 1889. These early machines were not reliable enough to be self-sufficient. The first commercially successful automatic photographic apparatus was the "Bosco" from inventor Conrad Bernitt of Hamburg (patented July 16, 1890). All of these early machines produced ferrotypes. The first automatic photographic apparatus with negative and positive process was invented by Carl Sasse (1896) of Germany.[1]
The modern concept of photo booth with (later) a curtain originated with Anatol Josepho (previously Josephewitz), who had arrived in the U.S. from Russia in 1923.[2] In 1925, the first photo booth appeared on Broadway in New York City. For 25 cents, the booth took, developed, and printed 8 photos, a process taking roughly 10 minutes. In the first six months after the booth was erected, it was used by 280,000 people. The Photomaton Company was created to place booths nationwide. On March 27, 1927, Josepho was paid $1 million and guaranteed future royalties for his invention.[3]
In the United Kingdom, entrepreneur Clarence Hatry established the Photomaton Parent Corporation, Ltd., in 1928.
Operation
After money has been inserted in the machine, multiple customers can enter the booth and pose for a set number of exposures. Some common options include the ability to alter lighting and backdrops while the newest versions offer features such as cameras from a variety of angles, fans, seats, and blue screen effects. Some establishments even offer costumes and wigs for customers to borrow.
Once the pictures have been taken, the customers select the pictures that they wish to keep and customize them using a touch screen or pen-sensitive screen. The touch screen then displays a vast array of options such as virtual stamps, pictures, clip art, colorful backdrops, borders, and pens that can be superimposed on the photographs.
Features that can be found in some sticker machines are customizing the beauty of the customers such as brightening the pictures, making the eyes sparkle more, changing the hair, bringing a more reddish color to the lips, and fixing any blemishes by having them blurred. Other features include cutting out the original background and replacing it with a different background. Certain backgrounds may be chosen so when the machine prints out the picture, the final sticker will be shiny with sparkles.[citation needed]
Finally, the number and size of the pictures to be printed are chosen, and the pictures print out on a glossy full-color 10 × 15 cm sheet to be cut up and divided among the group of customers. Some photo booths also allow the pictures to be sent to customers' mobile phones. Other photo places have a scanner and laptop at the cashier's desk for customers to scan and copy their original picture before they cut and divide the pictures amongst their group.[citation needed]
Types of photo booths
Passport photo booths
Most of the photo booths are used for passport photos. They are coin-operated automated machines that are designed to print a photo in a specific format that meets the passport photo requirements. Multiple copies can be printed so users can save some for future uses.
Traditionally, photo booths contain a seat or bench designed to seat the one or two patrons being photographed. The seat is typically surrounded by a curtain of some sort to allow for some privacy and help avoid outside interference during the photo session. Once the payment is made, the photo booth will take a series of photographs, although most modern booths may only take a single photograph and print out a series of identical pictures.[citation needed] Before each photograph, there will be an indication, such as a light or a buzzer, that will signal the patron to prepare their pose. Most booths will use artificial lighting, which may be flash or continuous lighting. After the last photograph in the series (typically between 3 and 8) has been taken, the photo booth begins developing the film — a process that used to take several minutes in the old "wet chemistry" booths, but is now typically accomplished in about 30 seconds with digital technology. The prints are then delivered to the customer. Typical dimensions of these prints vary. The classic and most familiar arrangement from the old style photo booths is four pictures on a strip about 40 mm wide by 205 mm long; digital prints tend to have a square arrangement of two images above two images.
Both black and white and colour photo booths are common in the US, however in Europe the colour photo booth has almost entirely replaced black and white booths. However, newer digital booths now offer the customer the option of whether to print in colour or in black and white. Most modern photo booths use video or digital cameras instead of film cameras, and are under computer control. Some booths can also produce stickers, postcards, or other items with the photographs on them, rather or as well as simply a strip of pictures. These often include an option of novelty decorative borders around the photos.
Photo sticker booths
Photo sticker booths or photo sticker machines originated from Japan (see Purikura below). They are a special type of photo booth that produce photo stickers. Still maintaining huge popularity in Japan, they have spread throughout Asia to Taiwan, South Korea, Hong Kong, Singapore, Malaysia, Philippines, China, Vietnam, and Thailand. They have also been imported to Australia. Some have also begun appearing in the United States and Canada although they failed to make any impression in Europe when introduced in the mid-1990s.[citation needed]
Purikura
In Japan, purikura (プリクラ) refers to a photo sticker booth or the product of such a photo booth. The name is a shortened form of the registered Atlus/Sega trademark Print Club (プリント倶楽部, Purinto Kurabu), the first purikura machine, introduced to arcades in 1995.
Purikura produce what are today called selfies.[4][5] Purikura is essentially a cross between a traditional license/passport photo booth and an arcade video game, with a computer which allows the manipulation of digital images.[6] It involves users posing in front of a camera within the compact booth, having their images taken, and then printing the photos with various effects designed to look kawaii.[4] It presents a series of choices, such as desired backdrops, borders, insertable decorations, icons, text writing options, hair extensions, twinkling diamond tiaras,[5] tenderized light effects, and predesigned decorative margins.[4]
History of purikura
Purikura has roots in Japanese kawaii culture, which involves an obsession with beautifying self-representation in photographic forms, particularly among females.[4] Purikura originate from the Japanese video game arcade industry. It was conceived in 1994 by Sasaki Miho, inspired by the popularity of girl photo culture and photo stickers in 1990s Japan. She worked for a Japanese game company, Atlus, where she suggested the idea, but was initially rejected.[7] Atlus eventually decided to pursue Miho's idea,[7] and developed it with the help of a leading Japanese video game company, Sega,[8] which later became the owner of Atlus.[5] Sega and Atlus introduced Print Club, the first purikura,[5] in February 1995, initially at game arcades, before expanding to other popular locations such as fast food shops, train stations, karaoke establishments and bowling alleys.[8] Game Machine magazine listed Printing Club as Japan's most successful arcade game in the non-video game category during early 1996,[9] and it went on to become the overall highest-grossing arcade game of 1996 in Japan.[10] By 1997, about 45,000 Purikura machines had been sold, earning Sega an estimated ¥25 billion (£173 million) or $283,000,000 (equivalent to $516,000,000 in 2022) annually from Purikura sales that year.[11] Print Club went on to generate over $1 billion in sales for Atlus and Sega.[12]
The success of the original Sega-Atlus machine led to other Japanese arcade game companies producing their own purikura, including SNK's Neo Printin 1996 and Konami's Puri Puri Campus (Print Print Campus) in 1997,[5] with Sega controlling about half of the market that year.[11] Purikura became a popular form of entertainment among youths in Japan, then East Asia, in the 1990s.[4] To capitalize on the purikura phenomenon, Japanese mobile phones began including a front-facing camera, which facilitated the creation of selfies, during the late 1990s to early 2000s.[4][13] Photographic features in purikura were later adopted by smartphone apps such as Instagram and Snapchat, including scribbling graffiti or typing text over selfies, adding features that beautify the image, and photo editing options such as cat whiskers or bunny ears.[14][15]
3D selfie photo booths
A 3D selfie photo booth such as the Fantasitron located at Madurodam, the miniature park, generates 3D selfie models from 2D pictures of customers. These selfies are often printed by dedicated 3D printing companies such as Shapeways. These models are also known as 3D portraits, 3D figurines or mini-me figurines.
Different types of photo booths
Cultural significance of photo booths
Purikura
Purikura offer rare insight into Japanese popular culture, specifically girl culture. Purikura is a social activity, rarely done alone. It is also now an established form of entertainment, with most Japanese having tried it at least once. The wide lexicon associated with purikura also reveals that it has grown outside kawaii culture; erotic purikura, creepy purikura, and couples purikura are all genres of this popular form of self-photography.[16] Graffiti purikura, an alternative genre of purikura, represents young females' desire to rebel from traditional gender roles.[17] In order to contradict stereotypical images of Japanese women as docile and meek, graffiti purikura photographers may photograph themselves in unflattering fashion or add stickers which defy cuteness, such as the poop emoji.[18] Rather than simple conceited frivolity, purikura photography demonstrates ingenuity and creativity on the part of young Japanese women seeking forms of self-expression.[18]
Flinders Street Station photo booth
Located at the Elizabeth Street exit of Melbourne's busiest railway station, Flinders Street Station, lies a culturally significant photo booth. The photo booth has been continuously operating at the station since 1961, with many feeling it has become an iconic and irreplaceable part of the station.[19] It has been maintained for the entirety of its life by owner Alan Adler. During May 2018, Mr Adler (then 86) was given 10 days notice to remove the photo booth by Metro Trains Victoria to make way for station upgrades. Alan informed passerby with a hand written note explaining the news prompting widespread backlash from the public and support for Alan and his photo booth. After a letter writing campaign to Metro Trains, Public Transport Victoria CEO Jeroen Weimar phoned Alan to apologise and assured him a new home would be found.[20] Days later they successfully relocated the photo booth to another location within Flinders Street Station. The photo booth shoots analogue images in black and white and joins 3 images together vertically.
Photo booths for parties
Photo booth rental companies allow a person to rent a photo booth for a short period of time (usually in hours) for a fee. Photo booth rentals have become popular in the United States primarily for wedding receptions, sweet sixteen parties, Bar and Bat Mitzvah parties, along with a growing number of other public and private events. In addition to the photo booth and the printing of unlimited photo strips, rental companies usually include a photo booth attendant to service the photo booth and to help guests construct the guest book of photo strips. Online image hosting, compact discs containing the images and related merchandise are readily available. Celebrities are frequent users of photo booths in parties.[21]
Apart from traditional photo printing, modern photo booths may also include the following new functions:[22]
- Animated GIF
- Flip book printing
- Virtual props, placed intelligently on the person's eyes or shoulders etc.
- Slow-motion video
- Green-screen background removal
- Fun costume virtual dressing
- Games - mostly Kinect body gesture controlled games, and print a photo of the person and his/her scores
- Facial gesture recognition
Growth of photo booth rentals
As digital cameras, compact photo printers, and flat screen computer monitors became widely available in the early 2000s, people connected these together using a personal computer and software and created their own photo booths. Entrepreneurs began renting machines built along these lines at weddings and parties and the idea spread.[23] From 2005 to 2012, interest in the United States for photo booth rentals grew significantly. By 2016 more people were searching for photo booth rentals than DJ rentals in 15 of North America's largest cities.[24] In Greater Los Angeles alone, there are now more than 600 photo booth rental companies.[25] Photo booth rentals have also become popular in other countries such as Canada, Australia, and the UK.[23] So far in 2016 there is an average of 226,000 monthly searches for a photo booth globally. This has risen by 48.9% since 2015 (in the UK alone this is nearly 20,000 searches a month).[26]
References
- Massen, Ernst: Kleine Geschichte der Fotoautomaten (Short history of the automatic photo apparatus) – in: Photo Antiquaria 103 (April 2011)
- ^ Massen, Ernst: Kleine Geschichte der Fotoautomaten (Short history of the automatic photo apparatus) - in Photo Antiquaria 103 (April 2011)
- ^ Goranin, Näkki (March 7, 2008). "The history of the photobooth". The Daily Telegraph.
- ^ "Photo-in-slot Inventor Will Endow Genius", Miami Daily News, March 28, 1927, p15[dead link]
- ^ ab c d e f Pan, Lu (2015). Aestheticizing Public Space: Street Visual Politics in East Asian Cities. Intellect Books. p. 107. ISBN 9781783204533.
- ^ ab c d e Miller, Laura (2018). "10. Purikura: Expressive Energy in Female Self-Photography". Introducing Japanese Popular Culture. Routledge. ISBN 9781317528937.
- ^ Sandbye, Mette (2018). "Selfies and Purikura as Affective, Aesthetic Labor". Exploring the Selfie: Historical, Theoretical, and Analytical Approaches to Digital Self-Photography. Springer. pp. 305–326 (310). ISBN 9783319579498.
- ^ ab "Harvard Asia Quarterly". Harvard Asia Quarterly. Harvard University. 7 (1–3): 32. 2003.
Purikura, clipped from purinto kurabu, was invented by Atlus, a Tokyo-based game software company. A female employee named Sasaki Miho had noticed the popularity of stickers among schoolgirls, a craze that also generated huge sales. In 1994, Sasaki came up with the idea of combining stickers with photos and proposed it to her Atlus employers, but her male bosses did not think it worth pursuing until 1995, when they finally gave her concept a chance.
- ^ ab Edwards, Elizabeth F.; Hart, Janice (2004). Photographs Objects Histories: On the Materiality of Images. Psychology Press. ISBN 9780415254410.
- ^ "Game Machine's Best Hit Games 25 - Other Arcade Games" (PDF). Game Machine (in Japanese). No. 511. Amusement Press, Inc. 1 February 1996. p. 21.
- ^ Akagi, Masumi, ed. (1 February 1997). ""Tekken 2", "Virtua Cop 2" Top Videos '96" (PDF). Game Machine. No. 534. Amusement Press, Inc.p. 26.
- ^ ab Hunt, Joshua (23 November 2018). "How 'playing Puri' paved the way for Snapchat". BBC. Retrieved 11 October 2021.
- ^ "Atlus Print Club: Sales in a Flash". Atlus. 1997. Retrieved 24 April2022.
- ^ "Taking pictures with your phone". BBC News. BBC. 18 September 2001. Retrieved 15 September 2019.
- ^ "How 'playing Puri' paved the way for Snapchat". BBC. 23 November 2018. Retrieved 16 September 2019.
- ^ "Video: Japan's 'Purikura' Photo Booths Offer Snapchat-Like Filters". NPR. July 3, 2017. Retrieved 19 September 2019.
- ^ Miller, Laura; Freedman, Alisa; Slade, Toby (2018). "Purikura: Expressive energy in female self photography". Introducing Japanese Popular Culture. New York: Routledge. ISBN 9781317528937.
- ^ Miller, Laura. 2003. "Graffiti photos: Expressive art in Japanese girls' culture." Harvard Asia Quarterly, Vol. 7 No. 3, pp. 31-42.
- ^ ab Miller, Laura; Bardsley, Jan (2005). "Bad girl photography". Bad Girls of Japan. Palgrave Macmillan. pp. 127–141. ISBN 978-1-4039-7712-0.
- ^ Buckley, Nick. "Iconic Flinders Street Station Photo Booth May Soon Develop Its Last Print". Broadsheet. Archived from the original on 2020-10-21. Retrieved 24 May 2019.
- ^ Eddie, Rachel. "Iconic Flinders St Station photo booth given last-minute reprieve". The New Daily. Archived from the original on 2019-01-12.
- ^ Moon, Rachael (4 November 2015). "The Kardashian beauties posed for the camera at Kendall's 20th birthday party". Daily Mirror. Retrieved 2 August 2018.
- ^ "How Photo Booth Technology Has Improved Over the Years". Tech.co. 2015-10-30. Retrieved 2015-11-25.
- ^ ab "Photo Booth vs Photographer". BestPhotoBooths. Retrieved 2016-05-06.
- ^ "Infographic - Demand for Photo Booths, DJ Services & Wedding Photographers in US & Canada Top Cities". www.forevercaptured.ca. Retrieved 2016-05-06.
- ^ "Leading Photo Booth Rental Companies in Los Angeles, California". ProStarra Photo Booth Template Designs. Retrieved December 8, 2018.
- ^ "Infographic - Photo Booth Numbers for 2016". Photobooths. 13 June 2016. Retrieved 2016-09-21.
Further reading
- Warhol, Andy (1989). Andy Warhol photobooth pictures. New York: Robert Miller Gallery. OCLC 21828769.
- Hines, Babbette (2002). Photobooth. New York: Princeton Architectural Press. ISBN 1-56898-381-6.
- Ratner, Brett (2003). Hilhaven Lodge: the photo booth pictures. New York: PowerHouse Books. ISBN 1-57687-195-9.
- Miller, Laura (2003). "Graffiti photos: Expressive art in Japanese girls' culture". Harvard Asia Quarterly. 7 (3): 31–42. Retrieved 2012-01-07.
- Chalfen, Richard; Murui, Mai (2004). "Chapter 11: Print club photography in Japan: framing social relationships". In Edwards, Elizabeth; Hart, Janice (eds.). Photographs objects histories: on the materiality of images. London and New York: Routledge. pp. 166–185. ISBN 0-415-25441-8.
- Goranin, Näkki (2008). American photobooth. New York: W. W. Norton Co. ISBN 978-0-393-33076-2.
- Woo, Cameron (2010). Photobooth dog. San Francisco: Chronicle Books. ISBN 978-0-8118-7251-5.
- Pellicer, Raynal (2010). Photobooth: the art of the automatic portrait. New York: Abrams. ISBN 978-0-8109-9611-3.
External links
Wikimedia Commons has media related to Photo booths.- Photobooth.net, a resource covering the history of photobooths in art and culture, and listings for present locations of photochemical photobooths
- "Photo Made In Half Minute" Popular Mechanics, May 1935 right hand of page
The Living Bible
The Living Bible Full name The Living Bible Abbreviation TLB Complete Bible
published1971 Textual basis Paraphrase of American Standard Version, 1901, with comparisons of other translations, including the King James Version, and some Greek texts. Translation type Paraphrase. Copyright Copyright 1971 Tyndale House Publishers The Bible in English - List of English Bible translations
- Old English (pre-1066)
- Middle English (1066–1500)
- Early Modern English (1500–1800)
- Modern Christian (1800– )
- Modern Jewish (1853– )
Bible portal The Living Bible (TLB or LB) is a personal paraphrase, not a translation, of the Bible in English by Kenneth N. Taylor and first published in 1971. Taylor used the American Standard Version of 1901 as his base text.[1]
Origin[edit]
In a 1979 interview by Harold Myra in an issue of Christianity Today, Taylor explained the inspiration for preparing The Living Bible:[2]
Reception[edit]
The Living Bible was well received in many Evangelical circles. Youth-oriented Protestant groups such as Youth for Christ and Young Life accepted it readily. In 1962 Billy Graham received a copy of Living Letters – a paraphrase of the New Testament epistles and the first portion of what later became The Living Bible – while recuperating in a hospital in Hawaii. He was impressed with its easy readability, and he asked for permission to print 50,000 paperback copies of Living Letters for use in his evangelistic crusades. Over the next year he distributed 600,000 copies of Living Letters.[3]
There is also The Catholic Living Bible, which holds an imprimatur and nihil obstat from the Catholic Church and contains the deuterocanonical books as well as an introduction entitled "Why Read The Bible?" by Pope John Paul II. The Catholic Living Bible does not use the word "paraphrased" on the front cover; instead it places the word on the title page, underneath which is written "A Thought-For-Thought Translation".[4] The added words "A Thought-For-Thought Translation" in the subtitle of the title page are not unique to Catholic editions, they are also in the later printings of the Protestant editions, even though the Bible is a paraphrase.[5][a]
The Living Bible was a best-seller in the early 1970s, largely due to the accessibility of its modern language, which made passages understandable to those with weak reading skills, or no previous background in Bible study. The Living Bible was the best-selling book in the U.S.[6]
From the very beginning of its publication, Taylor had assigned the copyright to Tyndale House Foundation, so all of the royalties from sales of The Living Bible were given to charity.[7]
Criticism[edit]
Reformed writer Michael Marlowe criticized the edition, saying that it was "the dumbing-down of the Biblical text to a grade-school level" done "in keeping with the linguistic and educational trends of the time." Marlowe further accused Taylor of "wrest[ing] the scripture so as to conform it to Arminianteachings about salvation."[8]
Textual characteristics[edit]
The Living Bible uses modern language, which made passages understandable to those with weak reading skills, or no previous background in Bible study, and lingual contractions such as "don't" for "do not".[6]
In the late 1980s, Taylor and his colleagues at Tyndale House Publishers invited a team of 90 Greek and Hebrew scholars to participate in a project of revising the text of The Living Bible. After many years of work, the result was an entirely new translation of the Bible. It was published in 1996 as the Holy Bible: New Living Translation (NLT).[9]
Notable passages[edit]
At 1 Samuel 24:3, The Living Bible has "Saul went into the cave to go to the bathroom", using a contemporary North American euphemism where the original Hebrew (also a euphemism) literally translates as "to cover his feet". In the British edition of The Living Bible, this wording was changed to "to relieve himself", which is also found in most other non-literal English translations.[10]
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