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Presents, a Life with a Plan. My name is Karen Anastasia Placek, I am the author of this Google Blog. This is the story of my journey, a quest to understanding more than myself. The title of my first blog delivered more than a million views!! The title is its work as "The Secret of the Universe is Choice!; know decision" will be the next global slogan. Placed on T-shirts, Jackets, Sweatshirts, it really doesn't matter, 'cause a picture with my slogan is worth more than a thousand words, it's worth??.......Know Conversation!!!

Tuesday, January 28, 2025

Word Can you find the body[Body]?

 



adam walsh remembrance day graphic


 

 


Cantore Arithmetic is able to state[State] word OPERATION SIERRA STORM CONFERENCE equated word CONFERENCE[Confession[cite[Site[SAp[CONTENT[MAP]]]]]:  Words[Marc Klaas[Mr. Walsh]].  Cantore Arithmetic is able to state word named called by site:  John became a crime fighter, a victims' rights activist and host of “America's Most Wanted,” a popular crime-fighting TV show on FOX for 25 years. He went on to host “The Hunt with John Walsh” on CNN, then “In Pursuit with John Walsh” on Investigation Discovery, along with his son, Callahan{Copyright © 2025 National Center for Missing & Exploited Children. All rights reserved}.

Words equated word equated Slide-Rule Graphic.  The Slide-Rule graphic harkens back to the days when engineers made calculations using this type of mechanical device (based on logarithmic scales). This window in Slide-Rule serves as a launching pad to a number of functions.  Under the File tile, one can create a new file or folder; edit various types of files within the Slide-Rule software system; find a file under the Slide-Rule directory; bring up the Windows Calculator, Command Window, or the Notepad program.  Under the Config tile, various options are available to configure features within Slide-Rule.  Under the Filter tile, one can bring up various GUI dialog procedures for designing digital filters. The Shell tile allows one to select a shell file to launch into the compiler/Interpreter for execution, or into the custom editor for editing.  The Help tile allows one to access the Help files for the Functions Reference, or the Filter design GUI interface. After the Help tile, are 10 tiles whereby the user can select a demo shell script to demonstrate the capability of this design tool.  There are approximately 250 demo files under these tiles.  On the bottom of the Slide-Rule graphic window, we see function keys in red.  These function keys allow the user to:  F6 – Bring up the GUI Help;  F7 – Bring up the Functions Reference Help;  F8 – The Calculator Program; F9 – A DOS type Command Window;  F10 – The current selected Shell Script file into the Custom Editor;  F11- Launch the current selected Shell Script file into the compiler/Interpreter for execution; F12 – Display the print file from the selected Shell Script file into the Windows Wordpad program for display or printing.  Finally, the ‘Your Name’ gets changed to your name when you register the product.

1.  Attention Marc Klaas:,

 ab[AB]:  word equated word Technique;  word as the 

12.  equation[Equation[Equations[Equestrian[dead[stead[prior[feather]]]]]]]

Word Twelve[twelve[3]]:  Word named Called equation[Sierra LaMar[map]]___pull word elf as word Eves[Eve[evening[daylight[savings thyme[clock[hour[fact[faced]]]]]]]] this word space ____ _ _ _ ---to develop the word smudges on the word roads as horses do words Roads & tracks:  What are the roads and tracks in eventing?  There are four phases to the Cross-Country test and each must be completed in a set amount of time. Phase A (roads and tracks) - approximately three and a half miles of walk and trot as a warm-up, going right into the next phase.

All gird work goes to Jimmy Wofford:  Word bush equated word equitation[Sierra LaMar]:  JIMMY WOFFORD CLINIC // 2017.

This is the master guide (with multiple links to related reading and guides for each step) for creating your own map from scratch, this can also be applied to anyone working in a program but If you are looking to get into the art of cartography then look no further, this guide is going to answer one simple question: How do I create a fantasy world or region map from scratch?


Currently, I have decided (after a little poll on discord) to release each guide one at a time, any names in RED will be a future guide on a subject!


I get asked this question all of the time and it’s a really simple question! I know tons of people that want to make their own maps and so this guide/article is going to be an in-depth look at the steps you can take from the beginning of conceptually thinking about mapmaking to drawing the mountains and rivers and finally finishing the map itself!


Conceptually Mapmaking

Firstly, before we start getting into any details, you need to understand that creating a map from scratch can be both extremely simple and very complicated at the same time. Sure, you can throw some beans on a bit of paper to make a basic map, with some nice random lines for the coastlines and draw some mountains and forests in random places. But that’s surface-level mapmaking lacking any true understanding of the process. Making a map from scratch is a little bit like making an entire fictional world from nothing and that is of course a daunting and challenging concept. If you want to make a map with more details, interesting concepts and more accuracy, there are a ton of subjects to consider, think carefully about and then act upon in deliberate ways. Below are just a few of the subjects you should read about before continuing.


  1. Astronomy

  2. Geology

  3. Geography

  4. Weather Systems

  5. Mythology

  6. Magic Systems

  7. Artistic Tone

  8. Fictional Genres


Thankfully, I’ve written out separate little guides for all of them, each one has further links to other articles and information as well, so just click on each and have a read-through to bring yourself up to speed. Remember, you don’t need to be an expert in any of these subjects! Making Things Up

The information in the above links will help guide you through some steps and makes things much easier but you are of course more than welcome to break the rules and make things up, or change things around so that they match your imagination. It’s perfectly okay to make something up and say “it’s magic!” (That is all part of making a fantasy/fictional world) but understanding what rules and systems you have broken can make your maps more believable and easier for people to grasp. This idea is actually called “fictional consistency” when instead of just making everything up, you pick bits and pieces and apply your own rules and systems to them. If you decide that your map is going to have wacky and weird geography, maybe some awesome gigantic crystals mountains you then need to come up with a reason for that. They might have been created by a magical cataclysm, or as a result of natural processes that infused them with magic. Whatever the reason is, it doesn’t have to be complicated. Let’s say for example that you have come up with a world setting and a magic system that only affects the humans in your world, giving them the ability to move objects with their minds with great effort (like the force from Star Wars). Then, when drawing a map you decide it would be cool to have floating islands that hang in the sky. Now that’s fine, except it breaks your setting and magic system rules. You can easily fix this by going back and rewriting your magic system to say that the “force” is capable of being generated by planets as well, which can cause gravity to change dramatically in places.


Be careful when going back and rewriting things or changing things in fictional settings and maps and try to do such these very early on if you do decide to change things around. Otherwise, you will start creating retcons and issues with your fictional consistency that becomes unmanageable and your worlds be far less believable and relatable.


It’s also important to remember that just because something happens on earth doesn’t mean it will happen in a fantasy world. You don't need to add realistic ocean currents or tectonic plates to every fantasy map that you make. Knowing exactly how a system works and using that in a map might not necessarily make the map better and being aware of every little detail in the above subjects might not necessarily make you a better mapmaker. But it can help you break things on purpose to make better maps.


Historical Mapmaking Before we go any further we also need to talk about maps from a historical standpoint and how they were typically made. A cartographer was not necessarily somebody that created a functional chart or map for navigation (although of course, some were!) and many maps in history were made for artistic purposes to show the general landmass or area. These maps were also horrifically biased, making supposedly important places larger and less important or unknown areas smaller. Many ancient cartographers would also make things up about the areas that the barbarians or enemies came from, inputting made-up monsters, making the areas look more barren or dull and it would often be used as a form of propaganda.


Historical cartographers would also very rarely travel and map out areas themselves, they would in most cases take data and information from ship captains, traders and travelers, analyze that data and then draw out a map based on what they thought the world or region looked like. This would of course make very inaccurate maps and ancient maps didn’t really look anything like the satellite maps we have today.

You should always try to think about this when creating a map for a fantasy or fictional world as well, as you could easily draw the map, not from a satellite viewpoint (perfect accuracy everywhere) but from the perspective of someone living in your world. That means you can add a ton of missing parts or blank areas, exaggerated details, made-up phrases and symbols. This is a purposeful twisting of the worlds knowledge, that can make your world uniquely special and yours. If you want a waterfall going up a cliff, go for it, or a river flowing from the sea into a lake (which pretty much never happens on earth) go for it, but understanding these decisions and working out that they are fictional, made just for your world is a very important step towards making good maps.


Practical Steps

So let's talk about a few of the practical things that you can do if you want to start making from scratch the first thing you can obviously do and you really should do is do some research you should look at the map makers you should study the styles that you want to try and emulate. There are tons of styles out there that you can try to copy and make your own, from top-down to perspective, old school line is drawn, fully coloured and conceptual but the purpose of this guide is not to go over all of them in detail.


Just make sure you find yourself comfortable and inspired to draw in that style, put together a folder/save somewhere the artwork you have found to look at later for reference and ideas.


Mapmaking Tools

Now that you have some references and knowledge behind your mapmaking we are going to talk about actually sitting down with the tools in front of you to start drawing your map. There are two major ways of looking at mapmaking these days, and the tools that you use to create your maps will either be Digital or Physical.

I’ve written up another two guides that you can click on in order to learn a little more about each, what specific tools you might need and the pros and cons of each approach in more detail in each guide. Drawing Maps Digitally



Which one you choose really does depend on your own personal preference, I started out drawing things on paper with a pen and made the jump to fully digital mapmaking after a few years so you don’t have to lock yourself down either!

Inspiration

Once you have your tools and the knowledge and concepts in hand you need an idea, a spark to get going in the first place. This tends to be overlooked by the majority of people talking about mapmaking and it’s somewhat assumed you already have the concept in your head already.


While you might have this grand plan and you may be raring to go, sometimes you might look at a blank canvas and wonder, what do I do now?


In my experience, one of the best things to do is a combination of two things one after another. First, think of a theme. Second, find some music and listen to that music while drawing your sketch.


While this seems simple, the human brain will find it very easy to handle and you will find that your brain starts to settle into a direction that enables you to create with those things at the forefront of your mind. Let’s say, that your sitting at your desk and the first theme that comes into your mind is a desert-themed map. Okay great, that’s a good start, now you find some desert ambient music or music from a film or game that fits a desert theme.


Now when you stare at that blank canvas, you know that a desert map will have sand dunes, great rivers, barren wastelands and desolate shorelines. These common desert ideas will help fuel your brush strokes, you KNOW what some of these things look like and can more easily pull them from your brain to put something onto the canvas.

Smaller Creations

I often repeat this over and over to new mapmakers, if you are starting out, make smaller maps.


Many people have grand ideas of drawing entire worlds, and this is a worthy goal to try and achieve but honestly, in the process of drawing massive maps, you will learn so much that you will probably start over at least a few times. This can be very draining and kill off your motivation.


Instead, draw smaller maps. Draw little regions of your world, draw the coastlines, learn how you like to draw them over and over, the same with mountains, and forests, colour things, and see what you could do differently. Each map is an experiment on where you want to go next. And after a while you can then say to yourself, I’m going to draw that world map now!


The Canvas

I’ve spoken a few times about the canvas, which is the space in which you will be actually drawing your map a few times previously. But what exactly is the canvas, and more importantly for many people, how big should this canvas be exactly?


I covered a few of these points in the guides for the tools you can use, but I will touch upon them here as well.


From my own experience, you always want to use either 300ppi (pixels per inch) or 150ppi to create maps digitally, the actual size of the canvas, therefore, is not that important, but in many programs, you can set it to replicate a piece of A4 paper, which I think is a good size to draw on for everyone. If you are drawing with a pen and paper, then a bit of A4 paper works just fine as well. We all tend to be quite familiar with how big a standard piece of paper is, and it gives us some nice room to draw without being too massive and unwieldy.


The Sketch

Finally, after all this fluff, we can actually start putting something onto the canvas. This is the exciting bit, full of potential. You want to spend a bit of time on the sketch phase of mapmaking in order to really think about how things fit together.


Drawing the sketch follows the exact same process of drawing each element that is listed below, you almost always want to start with coastlines with a rough brush, or light lines onto paper. Then the Mountains, followed by forests and then cities and other elements, but the key here is to be light, rough, and not to focus on detail. The goal with a sketch is to try and see if the composition and the feel of the map are coming together.


Drawing a sketch digitally is far easier than on paper, as you can simply sketch things onto layers and then hide them when you start to draw the actual map itself. If you are working on paper, you will need to practice drawing very lightly with a pencil in order to erase the sketch afterward.


A few things to look out for when sketching a map:

  • Square Canvas - Square Map. It’s very easy when drawing a map to fall into the trap of filling up space just a little too neatly. This can lead your hand when drawing into making square shapes, that follow the canvas and can end up making your map look confined. This is a tough one to crack and might take you a few tries to get it right.

  • Draw with different coloured blobs, green for forests, blue for oceans and rivers, grey for mountains etc in order to see at a glance where things will go. This is far better than drawing everything with a single colour. Admittedly this is one of the downsides of drawing on paper as you can do this with a light pencil.

  • Don’t be afraid to name things during the sketching phase, this can be very helpful when you come to draw things. If you name a mountain range the towering heights or the crumbling mounts, one will need to be drawn taller and larger, while the other might be shorter with large chunks of stones and rocks around the bottom.


The Map Itself

Creating a map from scratch, at least for me, is a very step-by-step process one that you can follow with few exceptions in order to get the final result and a finished map. You don’t have to follow these steps if you feel like you want to something in a certain way and sometimes the order can change but generally, this is how I do it.


Each of the below steps has its own guides, I felt that each step deserved more attention as these are the things you will need to do when actually putting the pen to the canvas. But when sitting down and drawing it’s a good idea to have these steps in mind, maybe even a post-it note with the order to follow near your canvas.


1. Coastlines & Landmasses

This is the big one the one that defines how your map is going to look overall, and it could be as small as a region or as massive as an entire world. Either way, this is going to be something you will spend a huge amount of time on!


2. Special features

These are the big things that will be setting or map specific that absolutely need to be on the map from the start, things like giant holes dropping down into the underworld, giant world trees, or cracked landmasses.


3. Mountains & Hills

Almost every map will have mountains, these great barriers are the starting points of streams that turn into rivers, form lakes, and generate remote interesting locations.


4. Cliffs

Mountains are not the only barriers you may wish to add to your maps, cliffs, plateaus can be added in order to represent changes in elevation!


5. Rivers & Lakes

Water flows from the higher points of your maps to the lower areas, or rather river flows from mountains into the sea! This guide will show you how to draw them and how they work!


6. Forests

Lots of rainfall and rivers will often lead to dense forests teeming with life, where to put these forests and how to draw them is the purpose of this guide!


7. Deserts

Deserts are the counterpoint to the lush forested areas of your maps, if you have mountains, you will no doubt have a rain shadow on one side of them, creating a more barren area that recipes less rainfall!


8. Other Biomes

There are a ton of other biomes and interesting places to add to your maps, they can include crystal formations, ice wastes, volcanoes, and a whole host of weird and wonderful areas!


9. Settlements/Locations

Adding a dungeon entrance, a lone pillar in the desert or a castle nestled in your mountain range can turn a map from a lesson in geography into a living breathing world with politics, nations, and places of interest!


10. Details

Adding little tufts of grass, rocks, and lines to connect the mountains and cliffs together seamlessly while also adding ships or terrible monsters into the oceans of your map for that added flair.


11. Text, Compass & Borders

These things are the additions that can make a map really stand out and change something that would otherwise be a very pretty piece of artwork into something more practicable and useable for playing in or worldbuilding.


12. Colour

This is a rather large part of the process that requires a rather lengthy guide but once you have drawn all of these wonderful mountains and rivers and forests, you may want to spend some time colouring them all!


13. Final Touches

After all of this, you can now spend some time playing around with the final touches and adjustments to your map, adding effects like textures over the top or staining your paper!


Worldbuilding and Writing

After making your map you may now be in a perfect position to write a story or perhaps do some general worldbuilding for a roleplaying game! I wanted to touch upon this as often people use maps for these purposes and thus I’ve made one final guide on how you can use your map to make a setting!


Caeora’s Worldbuilding & Mapmaking Guide!


Final Thoughts

And there we go, this is my master guide for creating a map from scratch, something that I hope people find very useful when making their own maps. I would very much encourage anyone worldbuilding or writing to delve into mapmaking as it can help you immeasurably when it comes to working things out.


Generally, it is also a very satisfying thing to do with your free time!


This guide has been written after many years of making maps but I still feel like I have much to learn, if you feel like this guide needs updating or you would like anything added or expanded please let me know!


Thank you so much for reading!


Caeora


You searched for

"TWELVE" in the KJV Bible


165 Instances   -   Page 1 of 6   -   Sort by Book Order   -   Feedback

Numbers 7:87chapter context similar meaning copy save
All the oxen for the burnt offering were twelve bullocks, the rams twelve, the lambs of the first year twelve, with their meat offering: and the kids of the goats for sin offering twelve.


Numbers 7:84chapter context similar meaning copy save
This was the dedication of the altar, in the day when it was anointed, by the princes of Israel: twelve chargers of silver, twelve silver bowls, twelve spoons of gold:


Ezekiel 43:16chapter context similar meaning copy save
And the altar shall be twelve cubits long, twelve broad, square in the four squares thereof.


Revelation 21:12chapter context similar meaning copy save
And had a wall great and high, and had twelve gates, and at the gates twelveangels, and names written thereon, which are the names of the twelve tribes of the children of Israel:


2 Samuel 2:15chapter context similar meaning copy save
Then there arose and went over by number twelve of Benjamin, which pertained to Ishbosheth the son of Saul, and twelve of the servants of David.


Revelation 21:14chapter context similar meaning copy save
And the wall of the city had twelve foundations, and in them the names of the twelve apostles of the Lamb.


Exodus 24:4chapter context similar meaning copy save
And Moses wrote all the words of the LORD, and rose up early in the morning, and builded an altar under the hill, and twelve pillars, according to the twelve tribes of Israel.


Revelation 21:21chapter context similar meaning copy save
And the twelve gates were twelve pearls; every several gate was of one pearl: and the street of the city was pure gold, as it were transparent glass.


Exodus 39:14chapter context similar meaning copy save
And the stones were according to the names of the children of Israel, twelve, according to their names, like the engravings of a signet, every one with his name, according to the twelve tribes.


Matthew 19:28chapter context similar meaning copy save
And Jesus said unto them, Verily I say unto you, That ye which have followed me, in the regeneration when the Son of man shall sit in the throne of his glory, ye also shall sit upon twelve thrones, judging the twelve tribes of Israel.


Exodus 28:21chapter context similar meaning copy save
And the stones shall be with the names of the children of Israel, twelve, according to their names, like the engravings of a signet; every one with his name shall they be according to the twelve tribes.


Revelation 7:5chapter context similar meaning copy save
Of the tribe of Juda were sealed twelve thousand. Of the tribe of Reuben were sealed twelve thousand. Of the tribe of Gad were sealed twelve thousand.


Revelation 7:6chapter context similar meaning copy save
Of the tribe of Aser were sealed twelve thousand. Of the tribe of Nepthalim were sealed twelve thousand. Of the tribe of Manasses were sealed twelve thousand.


Revelation 7:8chapter context similar meaning copy save
Of the tribe of Zabulon were sealed twelve thousand. Of the tribe of Joseph were sealed twelve thousand. Of the tribe of Benjamin were sealed twelve thousand.


Revelation 7:7chapter context similar meaning copy save
Of the tribe of Simeon were sealed twelve thousand. Of the tribe of Levi were sealed twelve thousand. Of the tribe of Issachar were sealed twelve thousand.


Ezra 8:35chapter context similar meaning copy save
Also the children of those that had been carried away, which were come out of the captivity, offered burnt offerings unto the God of Israel, twelve bullocks for all Israel, ninety and six rams, seventy and seven lambs, twelve he goats for a sin offering: all this was a burnt offering unto the LORD.


Nehemiah 7:24chapter context similar meaning copy save
The children of Hariph, an hundred and twelve.


2 Chronicles 4:15chapter context similar meaning copy save
One sea, and twelve oxen under it.


Ezra 2:18chapter context similar meaning copy save
The children of Jorah, an hundred and twelve.


Acts 19:7chapter context similar meaning copy save
And all the men were about twelve.


1 Corinthians 15:5chapter context similar meaning copy save
And that he was seen of Cephas, then of the twelve:


Mark 5:25chapter context similar meaning copy save
And a certain woman, which had an issue of blood twelve years,


John 6:67chapter context similar meaning copy save
Then said Jesus unto the twelve, Will ye also go away?


Joshua 4:20chapter context similar meaning copy save
And those twelve stones, which they took out of Jordan, did Joshua pitch in Gilgal.


John 20:24chapter context similar meaning copy save
But Thomas, one of the twelve, called Didymus, was not with them when Jesus came.


Matthew 26:53chapter context similar meaning copy save
Thinkest thou that I cannot now pray to my Father, and he shall presently give me more than twelve legions of angels?


1 Chronicles 25:10chapter context similar meaning copy save
The third to Zaccur, he, his sons, and his brethren, were twelve:


1 Chronicles 25:21chapter context similar meaning copy save
The fourteenth to Mattithiah, he, his sons, and his brethren, were twelve:


1 Chronicles 25:20chapter context similar meaning copy save
The thirteenth to Shubael, he, his sons, and his brethren, were twelve:


1 Chronicles 25:19chapter context similar meaning copy save
The twelfth to Hashabiah, he, his sons, and his brethren, were twelve:


 


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An Independent Mind, Knot Logic

An Independent Mind, Knot Logic

This Is words Washing Machine!!

Image: Archiv des Staatlichen Museums Auschwitz-Birkenau in Oświęcim   Cantore Arithmetic is able to state words world War 2[2] as words equ...

Karen A. Placek, aka Karen Placek, K.A.P., KAP

My photo
Presents, a Life with a Plan. My name is Karen Anastasia Placek, I am the author of this Google Blog. This is the story of my journey, a quest to understanding more than myself. The title of my first blog delivered more than a million views!! The title is its work as "The Secret of the Universe is Choice!; know decision" will be the next global slogan. Placed on T-shirts, Jackets, Sweatshirts, it really doesn't matter, 'cause a picture with my slogan is worth more than a thousand words, it's worth??.......Know Conversation!!!

Know Decision of the Public: Popular Posts!!